<?xml version="1.0"?>
<materials version="3" group="soap_acc">
<material name="mtr_arms" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/soap/skins/textures/arms_df"/>
        <bump_normal_texture    file="units/soap/skins/textures/arms_nm"/>
        <material_texture       file="units/soap/skins/textures/arms_gsma"/>
</material>
<material name="mtr_body" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/soap/skins/textures/upper_df"/>
        <bump_normal_texture    file="units/soap/skins/textures/upper_nm"/>
        <material_texture       file="units/soap/skins/textures/upper_gsma"/>
</material>   
</materials>    
