<?xml version="1.0"?>
<materials version="3" group="soap_acc">
<material name="mtr_arms" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/soap/skins/textures/arms_df"/>
        <bump_normal_texture    file="units/soap/skins/textures/arms_nm"/>
        <material_texture       file="units/soap/skins/textures/arms_gsma"/>
        <variable name="contour_color" type="vector3" value="0 0 0"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
		<variable name="contour_distance"  value="10000" type="scalar"/>
</material>
<material name="mtr_jeans" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/soap/skins/textures/lower_df"/>
        <bump_normal_texture    file="units/soap/skins/textures/lower_nm"/>
        <material_texture       file="units/soap/skins/textures/lower_gsma"/>
        <variable name="contour_color" type="vector3" value="0 0 0"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
		<variable name="contour_distance"  value="10000" type="scalar"/>
</material>
<material name="mtr_equipment" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/soap/skins/textures/loadout_df"/>
        <bump_normal_texture    file="units/soap/skins/textures/loadout_nm"/>
        <material_texture       file="units/soap/skins/textures/loadout_gsma"/>
        <variable name="contour_color" type="vector3" value="0 0 0"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
		<variable name="contour_distance"  value="10000" type="scalar"/>
</material>
<material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/soap/skins/textures/upper_df"/>
        <bump_normal_texture    file="units/soap/skins/textures/upper_nm"/>
        <material_texture       file="units/soap/skins/textures/upper_gsma"/>
        <variable name="contour_color" type="vector3" value="0 0 0"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
		<variable name="contour_distance"  value="10000" type="scalar"/>
</material>
<material name="mtr_hair" render_template="opacity:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/soap/skins/textures/hair_df"/>
		<opacity_texture 		file="units/soap/skins/textures/hair_op"/>
</material>
<material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/soap/skins/textures/head_df"/>
        <bump_normal_texture    file="units/soap/skins/textures/head_nm"/>
        <material_texture       file="units/soap/skins/textures/head_gsma"/>
        <variable name="contour_color" type="vector3" value="0 0 0"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
		<variable name="contour_distance"  value="10000" type="scalar"/>
</material>
<material name="mtr_hair_lod1" render_template="decal" unique="true" version="2"> <!-- this makes his head look like shit ngl lmao-->
        <diffuse_texture        file="units/soap/skins/textures/haircap_df"/>
        <bump_normal_texture    file="units/soap/skins/textures/haircap_nm"/>
        <opacity_texture       file="units/soap/skins/textures/haircap_op"/>
</material>
<material name="mtr_eyelashes" render_template="opacity:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/soap/skins/textures/eyelash_df"/>
        <opacity_texture       file="units/soap/skins/textures/eyelash_op"/>
</material>
<material name="mtr_eyes" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/soap/skins/textures/eye_df"/>
        <bump_normal_texture    file="units/soap/skins/textures/eye_nm"/>
        <variable name="contour_color" type="vector3" value="0 0 0"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
		<variable name="contour_distance"  value="10000" type="scalar"/>
</material>
<material name="mtr_hair_lod2" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/soap/skins/textures/hair_df"/>
        <bump_normal_texture    file="units/soap/skins/textures/hair_nm"/>
        <material_texture       file="units/soap/skins/textures/hair_gsma"/>
		<opacity_texture 		file="units/soap/skins/textures/hair_op"/>
		<variable name="alpha_ref" type="scalar" value="0.122340895734895734"/>
        <variable name="contour_color" type="vector3" value="0 0 0"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
		<variable name="contour_distance"  value="10000" type="scalar"/>
</material>
<material name="mtr_headset" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/soap/skins/textures/headset_df"/>
        <bump_normal_texture    file="units/soap/skins/textures/headset_nm"/>
        <variable type="scalar" name="il_multiplier" value="reddot"/>
        <self_illumination_texture file="units/soap/skins/textures/headset_il"/>
        <variable type="scalar" name="il_bloom" value="8.9460004249122"/>
        <variable name="contour_color" type="vector3" value="0 0 0"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
		<variable name="contour_distance"  value="10000" type="scalar"/>
</material>
<material name="mtr_flag" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/soap/skins/textures/backpack_df"/>
        <bump_normal_texture    file="units/soap/skins/textures/backpack_nm"/>
        <material_texture       file="units/soap/skins/textures/backpack_gsma"/>
        <variable name="contour_color" type="vector3" value="0 0 0"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
		<variable name="contour_distance"  value="10000" type="scalar"/>
</material>
</materials>    
